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GUILD is a training based multimedia organization dedicated to career development of students and industry professionals. Our motto is: Training Today with the Technology of Tomorrow.
 

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Syndicate

Game Addiction: Myth or Fact?
Technology - All About Gaming
Written by Carrla Leszcynski   
Wednesday, 21 May 2008

Game Addiction: Myth or Fact?- Our Responsibility as an Industry

Back in September when I attended the Game Developers Conference in Austin, I had the privilege as a Game Art and Design student to actually rub shoulders with real live actual people in the gaming industry. I have to say I enjoyed every moment and that my only regret was that the conference only lasted for three days.

While there, I opened my favorite Pandora’s Box and asked people about how they felt about creating a product that could effectively be involved with someone’s addiction to games. The stance I encountered in all cases for my impromptu poll was pretty well one-sided. In every case, the opinion was that gamers make the decision to play the games and their type of usage is not really the problem of the game maker. They compared it to the way that a person might consume alcohol. It’s not the fault of the alcohol industry that people are alcoholics certainly. Right?

Last Updated ( Wednesday, 21 May 2008 )
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Contributing Author Carrla Leszcynski
Members - Member Bios
Written by D Weitz   
Wednesday, 21 May 2008

Carrla is fairly new to the Guild and will be writing periodic articles on her perspective of the gaming industry.  We welcome Carrla to our contributors group. Here is some interesting information about Carrla.

Carrla Leszcynski is a student at Art Institute of Pittsburgh-Online Division pursuing her Bachelor of Science in Game Art and Design. Her expected graduation date for in August 2009. She hopes to purse a career in environmental design and modeling upon the completion of her degree.

Last Updated ( Wednesday, 21 May 2008 )
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Summary - WWWA&T Event
Members - User Group Meetings
Written by A.J. Wood   
Saturday, 12 April 2008
Summary - WWWA&T Event

Yippee! I created a new acronym, and it's not "Walla Walla Washington." The day wrapped up nicely for the first annual Wild Wild West of Arts & Technology event. I thought the other speakers had great presentations, and personally connected most with the message in Tony & Rick's segment.

If you hadn't already heard, the highlight of the day was--surprise--J. Schuh, who proved once again that one can be entertaining AND educational in a single breath. J capitalized on a moment of awkwardness, and his stumbling Chevy Chase moment proved to be quite the real-time analogy for explaining the 12 precepts for animation.
Last Updated ( Sunday, 13 April 2008 )
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What Software Should You Know
Members - Letters from the President
Written by J Schuh   
Sunday, 06 May 2007

What Software Packages Should I Know?

One of the most common questions I get asked is “What Software Packages should I know?". My usual response is Photoshop and Illustrator. Photoshop and Illustrator are like reading and writing in the graphic design and animation industry. From there it really depends on what aspect of the industry you want to work in.

Last Updated ( Sunday, 06 May 2007 )
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Featured Artist

bowmanTh.jpgJim and Marylynn Bowman have been developing their expressions in glass since 1978.

Guild Shirts

shirtTh.jpgGuild Shirts - Available in sizes S-3XL. Black, polo-style shirts-only $25. Get your shirt today.

Featured Student

profThLauren Davis loves to sketch and model characters
from video games and her imagin-
ation, and is rarely seen without her sketch book.

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